// random
// メインの処理は100行ぐらい下のsolve関数にあります

#include <bits/stdc++.h>
using namespace std;
#define int long long

#define times(n, i)      uptil(0, n, i)
#define rtimes(n, i)     downto((n) - 1, 0, i)
#define upto(f, t, i)    for(int i##0_to = (t), i = (f); i <= i##0_to; i++)
#define uptil(f, t, i)   for(int i##0_to = (t), i = (f); i <  i##0_to; i++)
#define downto(f, t, i)  for(int i##0_to = (t), i = (f); i >= i##0_to; i--)
#define downtil(f, t, i) for(int i##0_to = (t), i = (f); i >  i##0_to; i--)

#ifdef DEBUG
    #define _GLIBCXX_DEBUG
    #define _LIBCPP_DEBUG 2
    #define _LIBCPP_DEBUG2 2
#endif
#define ln << '\n'
#define tb << '\t'
#define sp << ' '
#define DD(x) if(debug) cerr << #x << " = " << (x) << ", "
#define DDD(x) if(debug) cerr << #x << " = " << (x) ln
#define db dd
#define dbg ddd

void solve();

signed main(signed argc, char *argv[]) {
    #ifndef DEBUG
        cin.tie(0);
        ios::sync_with_stdio(0);
    #endif
    cout << fixed << setprecision(20);
    cerr << fixed << setprecision(20);

    solve();

    return 0;
}

/******************************* basic library ********************************/
    #define firstItrSTValGE lower_bound
    #define firstItrSTValGT upper_bound
    #define MP make_pair
    #define MT make_tuple
    #define PB push_back
    #define amax(x, y) x = max(x, y)
    #define amin(x, y) x = min(x, y)
    #define vec vector
    /** IO **/
        template<class T> inline istream& operator>>(istream& s, vec<T>& v) { for(auto&& p : v) s >> p; return s; }
        #ifdef DEBUG
            template<class T, class S> inline ostream& operator<<(ostream&, const pair<T, S>&);
            template<class T>          inline ostream& operator<<(ostream&, const vec<T>&);
            template<class T, class S> inline ostream& operator<<(ostream&, const map<T, S>&);
            template<class T> inline ostream& operator<<(ostream&, const Graph<T>&);
            #define DEFINE_ITER_OUTPUT(s, x, sep) { int i = 0; for(const auto& x##0_elem : x) { if(i++) s << sep; s << x##0_elem; } return s; }
            template<class T, class S> inline ostream& operator<<(ostream& s, const pair<T, S>& p) { return s << "(" << p.first << "," << p.second << ")"; }
            template<class T>          inline ostream& operator<<(ostream& s, const vec<T>& v) DEFINE_ITER_OUTPUT(s, v, ' ')
            template<class T, class S> inline ostream& operator<<(ostream& s, const map<T, S>& m) DEFINE_ITER_OUTPUT(s, m, ' ')
            template<class T>          inline ostream& operator<<(ostream& s, const vec<vec<T>>& w) DEFINE_ITER_OUTPUT(s, w, '\n')
            template<class T, class S> inline ostream& operator<<(ostream& s, const vec<map<T, S>>& vm) DEFINE_ITER_OUTPUT(s, vm, '\n')
            template<class T> inline void dddf(const T& t) { cerr << t ln; }
            template<class T, class...U> inline void dddf(const T& t, const U&... u) { cerr << t << ", "; dddf(u...); }
            #define ddd(...) { cerr << #__VA_ARGS__ << " = "; dddf(__VA_ARGS__); }
        #else
            #define ddd(...) {}
        #endif
    /** container **/
        #define all(v) begin(v), end(v)
        template<class T> inline T max(const pair<T, T>& p) { return max(p.first, p.second); }
        template<class T> inline T min(const pair<T, T>& p) { return min(p.first, p.second); }
        template<class T> inline T max(const vec<T>& v) { return *max_element(all(v)); }
        template<class T> inline T min(const vec<T>& v) { return *min_element(all(v)); }
        template<class T> inline T sum(const vec<T>& v) { T s = v.empty() ? 0 : v[0]; uptil(1, v.size(), i) s += v[i]; return s; }
        template<class T> inline T sum(const vec<T>& v, int mod) { T s = v.empty() ? 0 : v[0]; uptil(1, v.size(), i) (s += v[i]) %= mod; return s; }
        template<class T, class U> inline T dig(const U& d, const T& t) { return t; }
        template<class T, class U, class...I> inline U dig(const U& d, const T& t, int i, I... j) {
            return 0 <= i && i < t.size() ? dig(d, t[i], j...) : d; }

#define INF (1LL << 60)

/************************************ main ************************************/

constexpr int Turn = 20, H = 10, W = 10;

#define Stage vec<vec<int>>

inline void putOne(Stage& s, int i, int j) {
    ++s[i][j];
    if(s[i][j] < 0) {
        s[i][j] = min(0ll, s[i][j] + 1);
    }
    s[i][j] = min(3ll, max(-3ll, s[i][j]));
}

void put(Stage& s, int i, int j, int r) {
    putOne(s, i,       j);
    putOne(s, i + r,   j + !r);
    putOne(s, i + 2*r, j + 2*!r);
}

void score(const Stage& s) {
    int sum = 0, m = INT_MIN;
    times(H, i) {
        // tate
        int a = 0;
        times(W, j) a += s[i][j] + (s[i][j] > 0) - (s[i][j] < 0);
    }
}

void solve() {
    srand((unsigned) time(NULL));

    int T; scanf("%lld", &T);
    Stage V(H, vec<int>(W)), v0;
    times(H, i) times(W, j) scanf("%lld", &V[i][j]);

    int x = rand() % 10, y = rand() % 8;
    int rot = 1;
    cout << x+1 sp << y+1 sp << rot ln;
}

Battle History

OpponentConfigResultDate
BOT (random)Lose2018/05/20 14:37:02
@__Hyoga (#6)Lose2018/05/20 14:39:38