/* ---------- STL Libraries ---------- */

// IO library
#include <cstdio>
#include <fstream>
#include <iomanip>
#include <ios>
#include <iostream>

// algorithm library
#include <algorithm>
#include <cmath>
#include <numeric>
#include <random>

// container library
#include <array>
#include <bitset>
#include <deque>
#include <map>
#include <queue>
#include <set>
#include <string>
#include <tuple>
#include <vector>

/* ---------- Namespace ---------- */

using namespace std;

/* ---------- Type Abbreviation ---------- */

using ll = long long;

template <typename T>
using PQ = priority_queue<T>;
template <typename T>
using GPQ = priority_queue<T, vector<T>, greater<T>>;

#define mp make_pair
#define mt make_tuple

/* ---------- conversion ---------- */

#define INT(c) static_cast<int>(c)
#define CHAR(n) static_cast<char>(n)
#define LL(n) static_cast<ll>(n)
#define DOUBLE(n) static_cast<double>(n)

/* ---------- container ---------- */

#define gsort(b, e) sort(b, e, greater<decltype(*b)>())

/* ----------- debug ---------- */

template <class T>
ostream& operator<<(ostream& os, vector<T> v) {
    os << "[";
    for (auto vv : v)
        os << vv << ",";
    return os << "]";
}

template <class T>
ostream& operator<<(ostream& os, set<T> v) {
    os << "[";
    for (auto vv : v)
        os << vv << ",";
    return os << "]";
}

template <class L, class R>
ostream& operator<<(ostream& os, pair<L, R> p) {
    return os << "(" << p.first << "," << p.second << ")";
}

/* ---------- Constants ---------- */

// const ll MOD = 1e9 + 7;
// const int INF = 1 << 25;
// const ll INF = 1LL << 50;
// const double PI = acos(-1);
// const double EPS = 1e-10;
mt19937 mert(LL(time(0)));

/* ---------- Short Functions ---------- */

template <typename T>
inline T sq(T a) { return a * a; }

template <typename T>
T gcd(T a, T b) {
    if (a > b) return gcd(b, a);
    return a == 0 ? b : gcd(b % a, a);
}

template <typename T, typename U>
T mypow(T b, U n) {
    if (n == 0) return 1;
    if (n == 1) return b /* % MOD */;
    if (n % 2 == 0) {
        return mypow(b * b /* % MOD */, n / 2);
    } else {
        return mypow(b, n - 1) * b /* % MOD */;
    }
}

ll pcnt(ll b) {
    return __builtin_popcountll(b);
}

/* v-v-v-v-v-v-v-v-v Main Part v-v-v-v-v-v-v-v-v */

const int dx[] = {1, 0, -1, 0, 0};
const int dy[] = {0, 1, 0, -1, 0};
const string dir = "ESWNX";

int H, W, T, N;
string maps[22];
vector<tuple<int, int, int>> iwashi;
int iwashiMap[22][22];
int nextIwashiMap[22][22];
int distanceMap[22][22];

int main() {
    cin >> H >> W >> T >> N;
    int px, py;
    cin >> px >> py;
    px--;
    py--;
    for (int i = 0; i < H; i++)
        cin >> maps[i];
    for (int i = 0; i < N; i++) {
        int x, y, t;
        cin >> x >> y >> t;
        y--;
        x--;
        iwashi.push_back(make_tuple(t, x, y));
    }

    sort(iwashi.begin(), iwashi.end());
    while (get<0>(iwashi[0]) == 0) {
        int x, y, t;
        tie(t, x, y) = iwashi[0];
        iwashiMap[y][x]++;
        iwashi.erase(iwashi.begin());
    }

    string ret = "";
    int score = 0;
    int paralyzed = 0;
    for (int t = 1; t < T; t++) {
        // player move(ここを実装してください)
        int d = mert() % 4;
        ret.push_back(dir[d]);

        px += dx[d];
        py += dy[d];

        // iwashi move
        for (int i = 0; i < H; i++)
            for (int j = 0; j < W; j++)
                nextIwashiMap[i][j] = 0;
        for (int i = 0; i < H; i++)
            for (int j = 0; j < W; j++) {
                if (maps[i][j] == '#') continue;
                if (nextIwashiMap[i][j] > 0) {
                    nextIwashiMap[i][j] += iwashiMap[i][j];
                    continue;
                }
                queue<pair<int, int>> q;
                for (int y = 0; y < H; y++)
                    for (int x = 0; x < W; x++) {
                        if (maps[y][x] != '#' && iwashiMap[y][x] > 0 && !(y == i && x == j)) {
                            distanceMap[y][x] = 0;
                            q.push(make_pair(y, x));
                        } else
                            distanceMap[y][x] = W * H;
                    }
                if (paralyzed == 0) {
                    distanceMap[py][px] = 0;
                    q.push(make_pair(py, px));
                }
                while (!q.empty()) {
                    int x = q.front().second, y = q.front().first;
                    q.pop();
                    for (int k = 0; k < 4; k++) {
                        int nx = x + dx[k];
                        int ny = y + dy[k];
                        if (maps[ny][nx] == '#') continue;
                        if (distanceMap[y][x] + 1 < distanceMap[ny][nx]) {
                            distanceMap[ny][nx] = distanceMap[y][x] + 1;
                            q.push(make_pair(ny, nx));
                        }
                    }
                }
                for (int k = 0; k < 5; k++) {
                    int ny = i + dy[k];
                    int nx = j + dx[k];
                    if (maps[ny][nx] == '#') continue;
                    if (distanceMap[i][j] > distanceMap[ny][nx] || k == 4) {
                        nextIwashiMap[ny][nx] += iwashiMap[i][j];
                        break;
                    }
                }
            }
        for (int i = 0; i < H; i++)
            for (int j = 0; j < W; j++)
                iwashiMap[i][j] = nextIwashiMap[i][j];

        // iwashi つちからはえてくるんだ
        while ((!iwashi.empty()) && get<0>(iwashi[0]) == t) {
            int x, y, hogeT;
            tie(hogeT, x, y) = iwashi[0];
            iwashiMap[y][x]++;
            iwashi.erase(iwashi.begin());
        }
        // scoreing
        if (paralyzed > 0) {
            paralyzed--;
        } else if (0 < iwashiMap[py][px] && iwashiMap[py][px] <= 5) {
            score += iwashiMap[py][px];
            iwashiMap[py][px] = 0;
        } else if (iwashiMap[py][px] > 5) {
            paralyzed += 5;
            iwashiMap[py][px] = 0;
        }
    }
    cout << ret << endl;
    return 0;
}

Battle History

ConfigScoreDate
10 x 10 tiny0.82018/11/24 16:20:02
20 x 20 little0.5282018/11/24 16:20:02
20 x 20 little0.4842018/11/24 16:20:02
20 x 20 little0.2482018/11/24 16:20:02
20 x 20 little0.742018/11/24 16:20:02
20 x 20 little0.4242018/11/24 16:20:02
20 x 20 little0.8042018/11/24 16:20:02
20 x 20 much0.10566666672018/11/24 16:20:02
20 x 20 much0.14333333332018/11/24 16:20:02
20 x 20 much0.070666666672018/11/24 16:20:02
20 x 20 much0.12633333332018/11/24 16:20:02
20 x 20 much0.12933333332018/11/24 16:20:02
20 x 20 much0.13566666672018/11/24 16:20:02
challenge0.1772018/11/24 16:20:02
challenge0.1882018/11/24 16:20:02
challenge0.1812018/11/24 16:20:02